﻿using UnityEngine;
using System.Collections;

public class MyDebug
{
	static bool is_debug = true;

	public static void LogNormal(object obj){
		if (is_debug) {
			Debug.Log (obj);
		}
	}

	public static void LogRed(object obj){
		if (is_debug) {
			Debug.Log ("<color=#DD1A1A>"+obj+"</color>");
		}
	}
}

